I served as the Lead Game Designer for all of the Where’s My Water? content following the game’s initial launch. In this role I managed teams both internally and externally that created over 300 levels for the game, developed a process for level creation and iteration based around constant playtesting, and developed and prototyped additional features for the game including “Mystery Duck”, “Photo Finish”, and “Level of the Week”. I also built a large amount of the levels that are in the finished version of the game.